They nevertheless gave us a little hope by saying that more developers were still working on ideas for how to reboot more series we have not seen for a while. In 2013, Ubisoft was therefore fed up with the question of whether we would all see more of the prince, and then replied that the series had been paused. It is very interesting to think that the first Assassin's Creed game was basically a Prince of Persia game, because it did not take long before the assassins took the prince of days. ~ Creator is working to get the series back ~ A new combat maneuver for the player was also added. The downloadable content Epilogue added a new magic plate that allows Elika to recreate destroyed objects. Along with saving the player, Elika can perform many acrobatic feats or combat feats in tandem with the player. There is not a limit on the number of times Elika can save a player. Rather, when an enemy is about the strike the finishing blow, or the player falls off of a cliff, Elika saves the player. The player can not conventionally "die" in Prince of Persia. If the player fails to signal Elika's magic, they fall off of the plate, sometimes to their death. There are magical plates that allow the player to perform even more complicated acrobatic feats via Elika. Sometimes when performing these acrobatics, the player is aided by Elika. Acrobatics are also used in combat to vault over enemies, or hit them into the air. The player has many acrobatics maneuvers at their disposal. The player can use acrobatics maneuvers to avoid these traps. The traps are manifested in various forms of the antagonist Ahriman's Corruption black-colored blobs that coat the land and swallow the player if touched. However, when the player heals a spot of land, it becomes void of traps. Depending on how the player progresses, previously visited areas will become more challenging to traverse when the play re-visits them. Prince of Persia features open-world exploration that allows the player to travel to any spot in the game world at any given point, and allows the player to witness the plot in any way they want. The player can use the Prince character's acrobatic prowess, sword, and gauntlet, as well as magic from Elika to perform combat and acrobatic feats variously throughout the game. The player assumes the role of the Prince character, and is accompanied by the AI-controlled companion named Elika. The game only features a single player mode, and cannot be played by multiple people at once. The premise of Prince of Persia is that the player travels around the game world to heal specially designated spots of land. Prince of Persia revolves around gameplay mechanics that producer Ben Mattes identifies as "pillars" of the Prince of Persia series an acrobatic hero exploring a Persian environment with a balanced mixture of acrobatics, combat, and puzzle-solving.
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